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Psychonaut Sessions - Comics Review: The Boston Bombers #1

Welcome to Psychonaut Sessions, your home for insights, reviews, and conversations about all things psycho! In this episode, I review an early Caliber Press book, THE BOSTON BOMBERS! This comic has a great alternate history setting and fun story . . . too bad it didn't last very long!


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3D character creation is such a mix of art and tech. Getting the sculpt right in ZBrush or Blender is just the start — topology, UVs, and retopology workflows are what really determine whether that character is usable in-game. Add in rigging and blendshapes for facial animations, and suddenly you realize how much detail AAA studios put into every frame. What I’ve been learning is that even small things, like proper edge flow around joints, make a massive difference once the character is animated. It’s wild how much time you can save by studying pro pipelines and borrowing techniques that scale well from indie to AAA. Find out more about best practices, and it becomes clear why strong fundamentals are…

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